Cyberpunk 2077 Hits 40 Million Sales as CD Projekt Posts 37% Profit Growth

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Six years ago, Cyberpunk 2077 was a byword for a broken launch — pulled from the PlayStation Store, refunded en masse, and a punchline for “next-gen” ambition outrunning execution. In 2026, it’s a 40-million-copy franchise anchoring one of the healthiest balance sheets in the industry.

The sales numbers

CD Projekt confirmed Cyberpunk 2077 has now sold 40 million copies worldwide, counting the base game and the Ultimate Edition bundle. That’s up from 35 million as of November 2025 — roughly 5 million copies added in under a year, six years after launch, which is not a normal sales curve for a single-player game of this age. The 2023 expansion, Phantom Liberty, has now crossed 15 million copies sold on its own, a milestone CD Projekt disclosed alongside its H1 2026 financial results on September 2.

For comparison, CD Projekt’s other flagship, The Witcher 3, has now passed 65 million copies sold since its 2015 release — a reminder that this studio’s back catalog keeps compounding long after launch rather than fading the way most single-player games do.

What the earnings actually show

The sales figures aren’t just a nice round number — they’re showing up directly in CD Projekt’s financials. The company’s H1 2026 revenue reached PLN 435 million, up 23% year over year, while net profit climbed 37% to PLN 249 million, a net margin of roughly 57%. Management credited the results largely to continued sales of the existing Cyberpunk and Witcher catalog rather than any new release — this is a studio making its money on games that are, in some cases, over a decade old.

Investor reaction was more muted than the numbers might suggest: coverage of the earnings call noted CD Projekt’s stock slipped despite the strong results, which reads less like doubt about the current numbers and more like caution over the size of the bet the studio is making on what comes next.

The bet: a packed Witcher slate

CD Projekt is using its Cyberpunk-funded war chest to bankroll a large pipeline. The Witcher 3: Wild Hunt — Remastered launches on September 29, 2026, and the Songs of the Past expansion follows in 2027. The Witcher 4, the next mainline entry, is still without a firm release date, which is part of why the market is pricing in some caution even as current revenue climbs.

There’s also a smaller but notable date on the calendar: Cyberpunk: Edgerunners 2, the sequel to the Netflix anime that is widely credited with reviving interest in the base game back in 2022, is set to premiere on Netflix on October 20, 2026, again produced with Studio Trigger. If the first Edgerunners season is any indication, that’s a real catalyst for another sales bump this holiday season, not just a marketing tie-in.

Why the comeback stuck

Plenty of games get a patch that quiets the backlash. Fewer turn a launch disaster into a studio’s primary profit engine five years later. Cyberpunk 2077’s trajectory — bad launch, PlayStation Store delisting, a slow multi-year rebuild through patches and the 2.0 overhaul, then Phantom Liberty and an anime tie-in pushing it back into the cultural conversation — has become the reference case other studios point to when arguing a broken launch isn’t necessarily fatal. The H1 2026 numbers suggest CD Projekt itself is now treating that turnaround as proven enough to bet its next three years of output on the same series doing it again.


Cyberpunk 2077’s comeback is a rare bright spot in a year defined by consolidation — see how EA’s $55 billion take-private buyout reshaped one of the industry’s biggest publishers, or read about the wider record profits, record layoffs paradox playing out across gaming in 2026.