Ubisoft Plans to Close Trials Studio RedLynx, Cut 70 Jobs in Singapore

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Ubisoft’s yearlong cost-cutting drive has claimed two more studios in a single day. According to a report from Video Games Chronicle, the publisher intends to close RedLynx, the Helsinki studio behind the Trials motorbike series, and separately plans to cut 70 jobs at Ubisoft Singapore as part of a restructuring there. Combined, the two moves put roughly 122 jobs at risk.

RedLynx loses its only project

RedLynx’s closure proposal would affect around 52 staff, according to VGC’s report. The studio has no current project in development, and Ubisoft reportedly concluded that shrinking it further wouldn’t make it a sustainable operation on its own. As with any Finnish company of its size, the closure is subject to mandatory employer-employee negotiations required under Finland’s co-determination laws before it can be finalized.

This isn’t RedLynx’s first brush with cuts. Ubisoft proposed trimming up to 60 jobs at the studio back in October 2025 and refocusing its remaining staff on “small screens” — mobile titles rather than the console and PC games RedLynx had built its name on. That pivot didn’t last: the studio’s mobile project, Gwen’s Getaway, was shut down in December 2024, and output had already slowed to a crawl since Trials Rising, RedLynx’s last major release, back in 2019. Seven years between major releases, followed by a scrapped mobile pivot, left the studio without an obvious path forward.

Ubisoft Singapore restructures around Skull and Bones

The second cut lands at Ubisoft Singapore, a studio founded in 2008 specifically to build out Ubisoft’s production network across Southeast Asia. Over the years it has contributed to most of the publisher’s Assassin’s Creed games and more recently led development on Assassin’s Creed Black Flag Resynced and Skull and Bones, the pirate-themed live-service game Ubisoft spent years and a widely reported nine-figure budget bringing to market. VGC reports the studio will be downsized by 70 positions as Ubisoft reassesses its future role within the company.

Neither closure has been officially confirmed by Ubisoft in a public statement as of this writing; VGC’s report is sourced to its own understanding of the company’s plans rather than an Ubisoft announcement, which is typical for restructuring news that precedes formal employee consultations.

Part of a much longer list

Taken on its own, closing a studio with no active project and trimming headcount at a support studio might read as routine portfolio management. In Ubisoft’s case, though, it’s the latest entry in a restructuring effort that has run through essentially all of 2026. In June, the company closed its Winnipeg and Belgrade studios outright, with reporting at the time putting the combined job losses at up to 380 people once a restructuring of Ubisoft Barcelona and cuts to its global publishing and San Francisco teams were factored in. That round of cuts was tied to a company-wide target of roughly €500 million in reduced fixed costs by March 2028. More recently, Ubisoft folded Ghost Recon, Splinter Cell, and The Division into a newly branded Massive Entertainment, as we reported when that reorganization landed.

RedLynx and Ubisoft Singapore make at least four studios the company has closed or substantially restructured this year, on top of game cancellations and reassignments at several others. None of it has been presented by Ubisoft as a single coordinated plan — each cut has arrived as its own standalone announcement or report — but the cumulative pattern is hard to miss: a publisher still working through the aftermath of a rocky few years, trimming wherever a studio’s output no longer matches its headcount.

For more on how this fits into the wider industry picture, see our coverage of the games industry’s simultaneous record profits and record layoffs in 2026, and for Ubisoft’s most recent reorganization specifically, read about the formation of Massive Entertainment.