
Roblox Will Let Creators Ship Standalone Apps Outside the Roblox Platform
For nearly two decades, playing a Roblox game has meant opening the Roblox app first. That’s changing. At its Roblox Developers Conference (RDC) 2026 keynote, CEO Dave Baszucki unveiled “Roblox Everywhere,” a plan to let creators publish their games as standalone apps that run on PC, console, and mobile without the main Roblox client as a gatekeeper — one of the biggest structural shifts in the platform’s 20-year history.
What “standalone apps” actually means
Under the new system, a Roblox creator can package their game as its own downloadable app, distributed through app stores and other storefronts on mobile, PC, and consoles rather than living exclusively inside the Roblox client. Roblox says these standalone apps still run on its underlying engine and services, and — critically — retain cross-platform multiplayer with the main Roblox app by default, so players on a standalone release and players inside Roblox proper can still play together.
The rollout starts narrow: Android is first, arriving in the days following RDC, with Roblox testing the approach with a select group of developers and storefronts before expanding to PC and consoles. A company representative told PC Gamer that broader storefront distribution is the long-term goal, but it’s being phased in rather than flipped on all at once.
Alongside standalone apps, Roblox is adding offline play — internally called “Game On Roblox” — so single-player experiences keep working without a connection, useful for flights or spotty service. By the end of the year, players will also be able to jump into games directly from a shared link in Chrome, no app install required, with more browsers to follow.
Why Roblox is doing this now
Roblox has spent its entire existence as a walled garden: one app, one client, everything routed through Roblox’s own storefront and currency. Breaking games out into independently distributed apps is a bet that growth now depends on meeting players where they already are, rather than requiring a detour through Roblox’s own front door — the same logic that’s pushed other platforms toward web play and app-adjacent distribution as mobile app-store economics get more contested.
It’s also inseparable from money. Roblox says it has paid out more than $5 billion to creators since 2013, including roughly $1.7 billion in the past 12 months alone — and the company is simultaneously overhauling how that money moves. A new Roblox Wallet, rolling out to eligible U.S.-based independent creators 18 and older starting in December, will pay creators automatically every day in local currency (via payments partner Airwallex) and let them transfer funds to a bank account instead of waiting on Roblox’s existing payout cycle. A physical “Robux Card” debit card is planned for 2027. Roblox says it isn’t becoming a bank, just partnering with licensed money transmitters — but the direction is the same as standalone apps: pushing more of the platform’s economics out into the open rather than keeping them contained.
The company also raised its DevEx conversion rate — what creators get when they cash out Robux — by 42% for U.S. users 18 and older, and says players subscribed to Roblox Plus spend up to seven times more Robux than non-subscribers, with creators earning over 300 million Robux from Plus-related incentives in the program’s first twelve weeks.
The stakes for a platform this size
Roblox isn’t a niche UGC platform anymore — it’s one of the largest game engines in the world by active creator count, and its move to let games escape the Roblox app is a meaningfully different bet than, say, a single studio launching on a new storefront. If standalone apps work, Roblox effectively becomes distribution infrastructure sitting underneath thousands of independently branded games, collecting a cut without necessarily requiring players to know Roblox is there at all. If it doesn’t — if fragmenting the player base across separate apps hurts the network effects that make Roblox’s economy work in the first place — the company has a much harder problem, since Roblox’s entire value proposition to creators has always been the size of the audience already inside one app.
Roblox also used the keynote to expand its Build AI creation tools to more countries and to desktop, alongside engine updates like faster terrain loading, motion-matched avatar animation, and new orthographic camera support for 2D and 2.5D games — signals that the standalone push is paired with a broader effort to make Roblox’s tools competitive with dedicated game engines, not just its distribution.
For more on how major players are investing in AI-assisted game creation — Roblox among them — see our look at generative AI’s spread across game development. And for context on how concentrated the money in user-made and independent games has become, read our coverage of 2026’s winner-take-all indie boom.